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Sound/Audio Designer in a fast growing History Game focusing on Vikings

Gamucatex



Gamucatex Remote Work Internship Student

Salary Competitive

Do you also think it would be great to have a beautifully sounding game that can accurately tell the story the people of the past? Are you interested in the Vikings and being a part of an authentic game set in a historical universe? Would you like to be a part of creating the soundscape for card based game together with our Composers, Designers, Historians and the rest?

To grow the soundscape of our game we are looking for a Sound Designer and potential an Audio Developer or Foley Artist that have have experience with sounds.

About our game and organization
With our upcoming game in production we are developing a meaningful card-based game in a historical and mythological universe. The aim is to be so accurate that people get a great sense of the past.

The player will be thrown back in time to figure out what happened and construct a historical time line. This will be based on a narrative according to historical records, where decisions making and dilemmas open for an engaging gameplay that results in conflicts. This innovative turn based game sees historical characters on cards move on a grid board. The inspiration comes from: Magic, Civilizations, Age of Empires and Heroes and more.

We are an early stage startup that is disrupting the game industry, by making meaningful games that can make impact in people\s lives!

This is an exciting opportunity to be part of a visionary and loving small family of professionals. We believe that making games should be as fun as playing them.

Details
You can work remotely, but you are also welcome in our office in Copenhagen or a blended mixture either in a part time or full time position. We are currently bootstrapping in our team, meaning we are financing ourselves out of our pocket money until we receive funding. For this reason we can currently only offer an unpaid position but we are all running on passion and creativity. Once the game is sold or the company is funded, payment will be distributed to team members as revenue share. If you have what it takes we can discuss career options with a bigger role.

Responsibilities and areas you should learn
You will support and maintain the highest-quality benchmark for the game’s audio. You will play a key role in producing sound/audio to ensure the vision is maintained throughout the game’s development. You will also be communicating with our composers (currently one) and future team members in the department from both a creative point of view. You will work with our new Lead Sound Designer / Audio Director as a specialist in audio.

  • Using/ Learning to use middleware with our game engine; Unity
  • Creating & implementing world-class, original assets
  • Working with the leads to define and execute the vision
  • Organising regular reviews with the team, providing feedback and identifying opportunities for iteration
  • Establishing effective audio pipelines and workflow practices and seeking out ways to improve and streamline audio development pipelines
  • Being a voice, proponent and key contact for audio across the wider team
  • Recording, editing, and building/designing sound effects using industry standard methods and tools
  • Implementing music and sound effects into the game using methods and tools
  • Giving and seeking constructive creative feedback and suggestions to/from others
  • Anticipating challenges and be proactive and forward-thinking in implementing solutions
  • Logically and methodically helping the department solve problems and fix bugs
  • You will be pushing the envelope to challenge the status quo. You will be flexible and taking risks to expand boundaries to deliver breakthrough solutions, creatively and technically.

Requirements
You should know about voice, sound, audio, and music. You need not have many years of experience, but we need someone who is interested in growing in this area.

  • Experience with sound from work, hobby project or studies that can be found in your portfolio
  • Experience with creating and mixing sound to picture
  • Well organised and self-motivated approach to your workload
  • Willing to produce or learn how to produce foley sounds
  • You can for the near future work with free to use tools or have access to your own software, we do not provide any

Pluses
It would be nice if you have experience with working with game sound before and we expect you to grow in these areas:

  • Knowledge and experience with Unity
  • Experiencing in a game studio or game project
  • Experience with singing and composing music
  • Ability to mentor and lead team members
  • Ability to work stable with deadlines
  • Strong communication skills and excellent written and verbal skills
  • Experience with sprint planning and reviewing
  • Experience with making foley sounds and SFX
  • Expert with audio middleware solutions such as Wwise, FMOD, Scream, or proprietary tools.
  • Knowledge of music/sound/ audio theory
  • Inspiration from similar of different games

Online interviews expected to take place throughout the deadline of 4th of October. Starting date, as soon as possible/ in 2022 Please note we reply as fast as possible, but not always as fast a big corporates.

For more information or questions please contact us at job@gamucatex.com or phone number +45 25722969

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Gamucatex
Gamucatex
We are an indie startup of 20 people making edutainment games that are equally entertaining and useful for teaching new things.

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Njalsgade 76, 1
2300 København S
Logo: Gamucatex
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