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Jr./Stud Game Designer in a fast growing history card based auto-battler game


Gamucatex Remote Work Student Internship

Salary Unpaid

Do you think the game industry is missing some exciting games about history that let's the user understand the past better? Do you have an idea on how we can we can design a game that will take the market with a storm and turn history into an immersive universe

To design game mechanics into our game we are looking for someone with a background in game design who is eager to get their hands involved in the making of a new game.

About our game
We are developing a digital autobattler card based game in a historical and mythological universe. The aim is to make a historically accurate game that inspires people to immerse themselves into history. The upcoming game is in production check it out at our itch.io:https://gamucatex.itch.io/tectonicus

The player will be taking charge of a faction, either Viking, Frankian or English which they will follow through history. Letting you experience what happened in the past according to historical records. Battles take place online and in scenarios on a turn based board. You will lead your forces to your enemies lines and holding your moral high you will dominate the fighting! This innovative game puts historical characters in cards moving combat on a grid format. The inspiration comes from: Magic, Civilizations, Age of Empires and Heroes.

We are an early stage startup that is disrupting what games can be used for. By using history from the records with the help of our historians we are making a historical micro world which will give the player a better understanding of the past. This we see as meaningful gaming that creates greater value in people’s lives.

This is an exciting opportunity to be part of a visionary and loving small family of professionals. We believe that making games should be as fun as playing them.

The position can either be onside, hybrid or remote, part time or full time and even as an internship. The team members working here are all enjoying the journey of the project, full of passion. As we are not funded yet, we are working towards a system of revenue share in effect after the game has sales or reaches funding. Our offices are located in Amager and Frederiksberg.

The position & Responsibilities
The tasks will be varied and you will have a lot of freedom in defining what you will do and identifying what needs to be done. You will assume a central function in the team.

We need you to move our card and civilization manager game play forward.

Your main task is from a game design angle translate high level ideas into world class features, game mechanics and experiences. You will be an architect of the overall game experience. You will be working closely with the Game Director and History Consultants to ensure that the overall vision and direction of the game are adhered to.

Your tasks will include such things as:

  • Under coordination of the Producer and Director, working with artists and programmers to make sure that the creative vision is fulfilled
  • Designing fun and immersive gameplay mechanics and meta-game features drive them from concept and documentation through prototyping, polish, and release
  • Creating and maintaining design documentation that keep pace with the project's progress, and accurately conveys all necessary information to departments
  • Setting creative goals and deliverables for the Art and Dev departments
  • Creating fun and balanced missions. Balancing and tuning each mission or area to create combat experiences that are fun for diverse playstyles
  • Assisting in checking and ensuring the quality of game version, and ensure the features are implemented correctly
  • Proactively working to improve the product on a regular basis (e.g. propose improvements to levels, features etc)
  • Gaining a deep understanding of our small but growing community


  • Design experience from work or your degree
  • knowledge of Game Design concepts (gameplay, learning curve, core game loop, balancing, reward system, player retention mechanics, etc)
  • Knowledge of card games and or or city builder games
  • Good communication skills, written and verbal
  • Able to illustrate and/or prototype ideas visually
  • A portfolio or sample of your design
  • You can collaborate with various departments, such as programmers, artists and also consultants that just recently began their game development experience in the firm
  • Flexible with technology and open to changing your workflow to fit the team
  • You are open to receive feedback from colleagues
  • Ability to work with deadlines

It would be nice if you have experience with:

  • Unity, any other game engine experience could also be relevant
  • Experience with working in a video games studio and knowledge of the industry
  • Inspiration from similar of different games

Planned interview process
Online interviews expected to take place in December/January. Starting date, as soon as possible/ in 2022 or 2023 Please note we reply as fast as possible, but not always as fast as big corporates.

Be aware that we might end up in your email spam folder when we try to contact you, so keep a keen eye on that.

For more information or questions please contact us at [email protected] or phone number +45 25722969

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Gamucatex - hurtigt overblik

We are an indie startup of 20 people making edutainment games that are equally entertaining and useful for teaching new things.

Njalsgade 76, 1
2300 København S
Logo: Gamucatex
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